![]() ![]() The graphics, art style, and soundtrack to Aragami are amazing. It’s a small touch for sure but a much appreciated one. At times it may get crumpled on your sword’s sheath like cloth would in real life. The last thing about the cape is how dynamic it is. Or you drag some sob away into that hell dimension I mentioned. However, until you make your way to a small shrine, which is usually at checkpoints, you will only be able to use certain techniques twice. Then your powers will recharge and your cape meter will signify that. If you use it too much you’ll run out until you retreat back into darkness. Using your shadow essence drains certain markers on the cape you wear. The amount of times you can use these awesome abilities is dependent on your cape’s meter level and if you’re in the shadows or not. Other cool powers consist of creating your own shadows, hiding bodies, being temporarily invisible, summoning decoys, revealing enemy locations, placing mystical traps, blinding others with shadows, throwing projectiles, and summoning a hell beast to drag a poor unfortunate soul away from the physical realm. Even though it’s the most basic power, I still love teleporting everywhere. Wherever there is shadow or darkness within range, you can teleport there. This acts like Dishonored’s blink ability. Your Aragami’s powers themselves are also pretty damn cool. You can kill everyone in sight, leave everyone alive, or sneak by everyone undetected. There are an endless amount of ways you can approach any given situation and there’s even medals for three of those different ways. It could be by simply taking another path, finding hidden routes, scaling buildings or watchtowers, or using your powers. Not only that but the majority of levels will have many different ways to get to where you need to be. There’s wooded areas, grassy campsites, cemeteries, a temple, cities, a shrine, caves, and a bunch of other places to infiltrate and explore. The amount of ground to explore, the varied and tiered level designs, collectibles to pick up, and powers you obtain from said collectibles offer an incredible array of things to do.Įach chapter mostly takes place in a different venue from the one before it. Don’t be afraid that Aragami will get stale though. You’ll see normal warriors, archers, and warriors with a light guide around them. Of course there are people on patrol or guard duty who will try to stop you. Then you continue on to the next part of the level and rinse and repeat. The goal in each level is to infiltrate a medium or large, open world area with the objective of retrieving objects or destroying barriers. It felt very similar to Metal Gear Solid and Deus Ex. The core gameplay is stealth and minimalistic action done right. Still, one sentence in one dialogue box doesn’t change how well Aragami plays out. You’ll understand what I mean when you get there. Not even the dialogue boxes were changed. The ending was satisfying as well to the point where I played the game again completely different, hoping that it would affect the end result. My second playthrough took about three because I knew exactly where to go, where the enemies were, I ignored collectibles, and I had all the power-ups in the game. ![]() Speaking of which, Aragami has thirteen chapters and my first time through took about twelve hours. Seriously, it must have been the first three chapters that I realized it. Although it must be noted I saw a certain plot point coming from a literal mile away. It left you to think about things in just the right places. The plot itself is clear and concise but it didn’t reveal everything about the world. They’ll be stories about a great battle, victories and defeats, and other details that gradually build up the lore. In addition, some enemies will provide even more backstory as your skulking about. In order to free her you have to travel the Japanese inspired world and collect artifacts that will unlock her prison. She can essentially project herself so she’s by your side and teaches you the mechanics of the game, adds exposition to the story, delivers commentary about the world around you, and basically acts as a non-corporeal companion. You’ve been called upon to rescue a lady from her captors named Yamiko, who is the one responsible for your resurrection. The story starts off with you controlling a summoned and revived spirit, or an Aragami. If you aren’t sold yet, continue reading on for the full review. Plus, it’s developed by an indie studio (Lince Works) which makes this even more impressive. The gameplay, the story, the visuals, and the sound are so nicely wrapped up in charm that I scold myself for not being more excited about this title. I’m more or less three playthroughs in and still going back to it so I can complete the game one hundred percent. Aragami surprised me in many ways as I wasn’t expecting a stealth game to have such depth.
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